![]() Levels are much more open than in previous games, allowing for multiple ways/routes to complete objectives. While the previous games in the Killzone series portrayed a large war-zone with numerous allies by the players side at any given time and an overall linear design, Shadow Fall opts for a more open-ended level design and allows players to utilize stealth to approach their missions in addition to engaging in direct confrontations with enemies. New weapons include the LSR44, a recoil-free, hybrid assault/charge sniper rifle that functions much like a miniaturized rail-gun, and the OWL, an advanced hovering attack drone (used by the Shadow Marshals) that can attack/stun when it is adjacent to an adversary, as well as deploy an instant zip line, protect the player from enemy fire with an energy shield, and hack/scan terminals and enemy alarms to prevent reinforcements from arriving. ![]() Staple weapons such as the M82 Assault Rifle, stA-52 Assault Rifle, and stA-18 pistol return from the earlier Killzone games, albeit in new forms and variations. Like its predecessors, Shadow Fall is a first-person shooter in a science fiction setting. As of January 2014, the game has sold over 2.1 million copies, making it the first PlayStation 4 game to surpass the million copy mark and one of the best-selling PlayStation 4 games. Critics also criticized the title's lack of innovation as one of the first eighth generation games. The game received mixed reception overall it received praise for its visuals and multiplayer modes, while criticism was directed towards the game's single-player mode and several gameplay features, although several critics appreciated the game's attempt to change direction from its predecessors, as well as its more open-ended level design. The game also introduced a new proprietary in-house game engine called Decima. The single-player campaign is more open-ended and stealth-based than its predecessors, and the multiplayer modes feature new customization options for weapons. Taking place 30 years after the events of Killzone 3, Shadow Fall follows a new set of characters, putting players in the role of Lucas Kellan, a "Shadow Marshal", who is investigating a rising threat in the continuing war between Vekta and the Helghast.Īs the first game in the series made for Sony's next-gen console, Killzone Shadow Fall received a number of changes to the series formula. Killzone Shadow Fall was released on 15 November 2013 as a launch title for the PlayStation 4 in North America and 29 November 2013 in Europe. It is the sixth game of the Killzone series and the fourth game of the series for home consoles. Keep your eyes out for more news soon.Killzone Shadow Fall is a 2013 first-person shooter video game developed by Guerrilla Games and published by Sony Computer Entertainment for the PlayStation 4. ![]() We are looking forward to sharing some more of the exciting events and features that we have been working on. The most special of the special forces, tasked with maintaining the delicate balance.įrom responding to bold attacks, to quiet infiltrations or all out combat, you will be required to adapt and think on your feet as you have to face a variety of escalating events that could destroy your home world. In the midst of this all stands a Shadow Marshal, you. Tensions are high, and the cold war they are embroiled in is about to go hot. The world is a very different place two rival factions known as the Helghast and the Vektans live side by side in a futuristic city, divided by a vast wall. ![]() The game is set in a near future, thirty years after the events of Killzone 3. The piece of live gameplay we presented at the PlayStation Meeting shows you a new world, a new situation and a new hero. We are hoping you will like what we have created, and are happy to present you with the first glimpse of Killzone Shadow Fall. It has been an amazing journey for us so far, being offered the opportunity to be a launch title for the new PlayStation, and the subsequent mild panic to figure out how to best handle all of that.īut being able to now share it with you is both a scary and proud moment. Today we are happy we can finally show you what we have been working on. Guerrilla was at the PlayStation Meeting earlier tonight to take the wraps off a brand new Killzone title for the PlayStation 4! To mark this exciting milestone, Game Director Steven ter Heide has prepared a few words. ![]()
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